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- Scott Sanders wrote:
- >
- > Hello all,
- >
- > Hope this isn't an "RTFM" question but if it is by all means please give
- > me a page number:) Here it goes....basically what I am doing is making a
- > glass. I have a glass modeled out that has a solid form(actually has
- > thickness not flat polys, just incase it helps) and I am trying to put a
- > liquid in it that I can make a ripple accross the top of. What I thought
- > about doing was put aplainar poly acros the top of where I would want the
- > liquid to be and use a displacement map to distort the surface in to a
- > ripple like movement. My problem is how do I limit the edge of the ripple
- > so that it doesn't exit through the sides of the glass?
-
- Falloff.
-
- Dan
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- Dan Ablan
- AGA Digital Studios
- Chicago, Illinois
- http://www.agadigital.com
-
- "Some people wanted Champagne and Caviar,
- when they really should have had beer and hot dogs."
- -Theodore Roosevelt
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